//-----------------------------------------------------------------------------
// luna2d Emulator
// This is part of luna2d engine
// Copyright 2014-2017 Stepan Prokofjev
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "mainwindow.h"
#include <QApplication>
#include <QDir>

int main(int argc, char* argv[])
{
	QApplication app(argc, argv);
	Settings::Load();
	MainWindow wnd;
	wnd.show();

#ifdef Q_OS_WIN32
	// On Windows "QApplication::desktop()->availableGeometry()" returns incorrect rect
	// when it called before window show
	// So, center window after showing
	wnd.MoveToCenter();
#endif

	return app.exec();
}
